Technology news and Jobs arrow Radioactive IT arrow Dawn of War II multiplayer beta Q&A
Dawn of War II multiplayer beta Q&A E-mail
by Mike Bantick   
Tuesday, 20 January 2009
Warhammer 40K fans will be currently sitting in a pool of their own saliva as they await the imminent arrival of Dawn of War II.  But those that can get themselves out of the stupor will take part in the multiplayer beta of the game about to be launched.  Herein producer Mark Noseworthy from Relic, answers some questions about Dawn of War II beta and recent gold release announcement.

Dawn of War II has gone to the printing presses (or whatever machinery they use to churn out the DVD’s for games), ready for its imminent release on the PC.

Here, Relic producer Mark Noseworthy answers a couple of community driven questions about the upcoming title and multiplayer beta.

1) You just announced that Dawn of War II has gone gold; how do you feel now that the game is done?

We’re really excited! The team has worked really hard over these last few years and it’s great to see our work come together in such a great product.

We set very high standards for ourselves and our own internal expectations are just as high as those of our fans (if not higher), so it’s always nerve racking to see how the game is going to be received.

With Dawn of War II we aren’t just releasing a sequel – we’re re-launching a franchise that is going to grow and evolve for years to come. The original game entertained players for almost five years (across several expansion packs) and will hopefully continued to be enjoyed even after DOWII ships. We want DOWII to be even more successful and are committed to making that a reality through ongoing support, downloadable content and future expansion packs.

2) The Dawn of War II multiplayer beta starts this week.  Why are you doing a beta if the game is already complete? 

When a product goes gold, that means it’s sent to manufacturing for physical replication and packaging. Version 1.0 of the game is finished and QA approved, but for an online-focused game like DOWII, that’s just the beginning of the game’s lifecycle. This is particularly true when talking about the multiplayer experience – we can only do so well balancing the multiplayer experience on our own and identifying exploits before we need to open up the game to thousands of players.

Our plan is to use the Beta to tell us what needs to be fixed in our first couple of patches, especially the critical multiplayer balance updates for our Day Zero patch.

So Version 1.0 of DOWII may be gold already, but Version 1.1 certainly is not!

Continued on PAGE 2


 
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