Home Your Tech Entertainment Entertainment BioShock Infinite: Bringing Elizabeth to life

BioShock Infinite: Bringing Elizabeth to life

The third in the BioShock franchise hits shelves next week; one of the shifts in the game-play from previous games is that BioShock Infinite features an AI controlled companion in the form of Elizabeth.  In this video the team at Irrational Games shows the behind the scenes thinking and acting that went into the creation of the character.


Bill Gardner at Irrational Games has a great job, looking at the games that company produces, and how they will be experienced by the target demographic.  One point Gardner made when he sat down with iTWire.com earlier in the year was that of the character of Elizabeth in BioShock Infinite.

‘ The two biggest deviations from Bioshock one and two is Booker and Elizabeth; conversations and watching them grow as characters and watching how they react to what is going on in the world.  It really is a different experience in that regard.” Said Gardner.

In this new behind the scenes video, the team at Irrational show how much effort has been placed in developing  Liz (as the team comes to know her).  From the voice actor, to the physicality of her movements and expression in her face, there is a lot of story and emotion driven through the Elizabeth character.

At the end of the attached video, Creative Director at Irrational Games, Ken Levine is amazed with himself and his development team at just how human the Elizabeth character has evolved; Levine says he has to keep reminding himself that Elizabeth is not real.

The general public will be able to make up itsr own mind when BioShock Infinite is released on March 26th.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.