Delivering a good VR experience is technically demanding. According to Nvidia professional solutions group Sandeep Gupta, it requires low latency (less than 20ms from 'motion to photon'), high resolution (3024 x 1680 pixels (because the display is so close to the eye), and a refresh rate of 90fps per eye.
That works out at 7.5 times the pixel rate of the usual 1920 x 1800 at 30fps.
So the desktop VR Ready spec requires a Quadro M5000 video card (or better - some applications may require dual M6000 cards) plus an HTC Vive or Oculus head mounted display - all used with a suitable PC.
For notebooks, the minimum requirement is the new Quadro M5500 graphics chip with 8GB of memory. "It does all the normal Quadro work" in addition to VR functions. The reason for a separate Mobile VR Ready specification is that even the M5500 falls slightly short of the full spec, he explained.
The first Mobile VR Ready model to reach the market is the MSI WT72 17.3in mobile workstation.
Disclosure: The writer attended the GPU Technology Conference as a guest of Nvidia