GRID 2, the long-awaited sequel to the BAFTA-award winning, critically acclaimed Race Driver: GRID, is for a 2013 launch for the Xbox 360 video game and entertainment system, PlayStation 3 computer entertainment system and PC.
The original GRID can lay claim to introducing many features no de rigour in many of today’s racing titles, standards for damage, AI, visuals and the flashback time rewind that saved many a virtual smash.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
From the point of view of handling, the developers are hoping to use “…real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master. “
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The first two locations officially announced are Chicago and Paris with more to come later as the action is planned to span USA, Europe, and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in games.
GRID 2 will also strive to set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.