Home Reviews Games Review: Little Big Planet – PS Vita

Review: Little Big Planet – PS Vita

Bringing the world of Little Big Planet to a smaller environment, Little Little Big Planet if you will, Sony has brought the popular platformer and creation tool to the PlayStation Vita.  Now lovers of LBP can play through an all new adventure and create levels using touch (both front and back) features.

Time to take little SackBoy into an even tinier land of Little Big Planet on the PS Vita, whilst it is on a smaller screen and portable, developer Media Molecule has managed to pack everything LBP offered on the Vita’s big cousin, the PS3, and more.

To start with the sense of fun and creativity that has made this franchise so popular is easily captured on the Vita.  Stephen Fry returns to give a sense of quirk to the whole proceedings – well the instructional videos at least.

Graphically the game mimics the photo-realistic playing field and miniature set pieces of the PS3 version and from a single player perspective there are a bunch of levels centred on the following premise:

A shiny new planet call Carnivalia has appeared in the cosmos, drawing the residents of Craftworld towards it like moths to a flame.  But all is not as it seems on the mysterious travelling fairground world... Behind the scenes, a shadowy figure, known only as The Puppeteer, pulls the strings of Carnivalia - a land once full of laughter that now exists only to drain the joy and happiness from its inhabitants.  Now it's up to Sackboy and a loveable cast of characters to unravel The Puppeteer's secrets and bring the fun back to the fairground.

On the Vita, Sackboy’s jumps are still floaty, but seem to respond better to the push of the controller buttons, and because of the Vita’s added technology new opportunities for game-play emerge.


Both the touch screen and rear touch pad are put to good use with new game elements.  Players can push items ‘backwards’ or with a tap on the rear, push them towards the foreground.  The push rear touch can be an issue to judge during particularly tricky moments, but overall touch is a welcome game mechanic.

Touch is used to great effect throughout the single player story mode, including the Arcade games that inhabit the game, but it is creative and sharing that is the main thrust of the game.

Like the ‘bigger’ versions of LBP much of the fun is to be had exploring the community created levels, or sharing your own creations with other fans of LBP.  This is a game you definitely want to be connected to the internet when playing.  Sharing and exploring is made easy from the central Pod and the creativity toolset has never been so expansive, though it is too bad there is no cross over between levels created on the PS3 and Vita versions of the game.
Loading times are fine and the all-important sense of whimsy and creativity is carried over to the PS3’s smaller hand-held cousin.   Got a Vita?  Got an imagination?  Then LBP should be on your list.


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Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.