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Wednesday, 21 August 2013 10:59

Game Preview: Automation


Here is something a bit different from the usual hurling cars around tracks type of video game.  Automation is a new game under development in Melbourne that has vast potential to tap into a demographic hungry to look at other aspects of motoring in game form.

Initially developed as a design-your-dream-car tool the makers of Automation saw they could take this to another level.  Camshaft Software has grander plans.

Already the game features a full set of tools to help you fulfil your design dream:  Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off your design with fully customisable body types, looks and styles.

Based on different 4-stroke configurations (inline 3, 4 ,5, 6 V6, V8, V10, V12, V16 and flat 4 and 6) engines can be created and tuned with endless possibilities combining different internals, head types, mufflers, forced induction and fuel systems.  These creations then get tested in the lab with comprehensive performance report produced.

The developers knew that there just is not enough game – as much fun as it might be - in simply creating a car with a high performing, but perhaps pure fantasy engine.  So they added an economy.

Now Automation is a Car Company Tycoon game with great potential.  Right now the game is still in heavy development, but what you can play today smacks of the prospective detail that can be added is enormous.

Along with the flexible yet real world creativity players will need to keep costs in mind.  Camshaft Games has decided that Automation should reflect many of the challenges faced by car manufactures in today’s environment.  Players will want to build the supercar of their childhood dreams, and they can, but ultimately there will also be a dynamic world market to cater to that may just want the next people’s car.

The designer part of Automation is available today from the team’s website, expect the Tycoon part of the game to be rolled out sometime next year.  From that point there is almost no limit to what could be added to the game.  Extending the types of cars on offer, adding interior features, allowing the player’s car company to become involved in motor racing, with all the inherit additions that could add is exciting.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.



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