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Friday, 20 August 2010 10:11

Fighters Uncaged for Xbox Kinect, this is more like it


Nintendo Wii, PlayStation Move, Microsoft Kinect, there is only so much leaping around in front of the TV that one can take.  But Fighters Uncaged from Ubisoft generally looks like it can take advantage of the motion sensing Kinect system.

We have been playing with the motion controller for the Wii for a number of years now, Radioactive iT also dabbled with the PlayStation Move set-up quite recently and very soon Radioactive IT will get its chance to use the no-controller Microsoft Kinect system for Xbox 360.

To be truthful, there are only a handful of Wii games that feel good playing with the Wii-mote, and it is only with trepidation that we head into motion controlled titles for the PlayStation 3 and Xbox 360.


If Developer Ubisoft can pull it off, Fighters Uncaged truly looks like a lot of fun when it is released in November for the Microsoft Xbox 360, specifically for the Kinect system.

According to Ubisoft: Developed by AMA Studios, Fighters Uncaged will deliver players the excitement of real fighting competitions, in addition to teaching players mixed martial arts techniques.

'Fighters Uncaged is the first motion fighting game for Microsoft Kinectâ„¢, dedicated to a core audience,' said Caroline Stevens, EMEA brand director at Ubisoft. 'Fighters Uncaged requires players to get out of their seat to engage in a controller-free full-body combat game and experience the authentic fighting style of Thai boxing.'

Leveraging the Microsoft Kinectâ„¢ technology, Fighters Uncaged delivers players an immersive total-body combat experience. Players will be able to create 70 different strikes inspired by martial arts and compete in 21 different fighting environments such as rooftops, dark alleys, gritty city docks and abandoned church. Included are diverse opponents with unique fighting styles, devastating combos with voice-activated super strikes, opportunities to upgrade your character by unlocking new skills and a jump-in multiplayer feature to take your enemies down with your friends.

Basically it looks like bringing all the button mashing fun of Soul Calibur or Super Street Fighter IV and combining it with what will amount to a significant work-out session for an intriguing package.  Judgement is officially reserved until we get a chance to try it out, but certainly the interest meter is now on the rise.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.

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