Monday, 13 December 2010 12:32

Smalltalk developer looks back over 40 years


A veteran developer has presented a highly personal retrospective covering the last 40 years, and urged his younger colleagues to have fun with their work.

Dan Ingalls' closing presentation was one of the highlights of the YOW! software developers conference held in Melbourne this month. He is probably best known for his work in developing Smalltalk at Xerox PARC in the 1970s.


'40 Years of Fun With Computers' was an overview of Ingalls' career, starting with the first program he ever wrote. Given the task of writing a FORTRAN program to print out successive powers of 2, he started with a conventional six-line program that calculated the first 31 - the limit being the maximum value of an integer variable.

He then worked out a way of doing almost infinite-precision arithmetic by using arrays, but the resulting program was 25 lines long, which was significantly longer than those being created by his classmates. Further effort got it down to 10 lines, but Ingalls still wasn't satisfied. When he realised there was a way of carrying out the task using ASCII codes instead of numeric values, he was able to reduce it to six lines including "an appropriate comment."

As a graduate student, he developed a program that could introduce additional statements into FORTRAN programs to gather statistics about which sections were executed the most. (This knowledge can be used to determine where optimisation efforts should be directed.) He dropped out to commercialise the program, but discovered that most of the big potential users were government funded and wanted their computers to be heavily loaded to help justify bigger budgets. A COBOL version was more successful.

One customer was working on speech recognition at Xerox, and subsequently hired Ingalls as a consultant. Ingalls worked across the corridor from Smalltalk creator Alan Kay, "and that's how I got into Smalltalk."

One of Ingalls' major contributions was the invention of the BitBlt operation for graphics. Please read on.

Ingalls said that while riding his bike one day, he came up with the idea for what became known as BitBlt (bit block transfer; a method of combining two or more bitmaps). The inspiration, he said, was the idea of a wheel picking up dots from one place and depositing them in another. Since Xerox PARC's Alto computers were microcoded, Ingalls had the opportunity to make BitBlt run very quickly.

He used BitBlt to implement Sanskrit OCR as a project for his father, and to program a high-speed version of Conway's Game of Life (a mathematical diversion brought to public attention by Scientific American, and which had a cult following among many computer users in the 1970s).

Ingalls left the computer industry between 1987 and 1996, and ran a resort hotel. But he returned and again joined forces with Alan Kay at Apple and subsequently Walt Disney Imagineering, working on Squeak.

Squeak was a reimplementation of Smalltalk-80 created by running the reference interpreter through a program that would translate it into C as a basis for further work. The team added sound and graphics support, and ensured bit-identical behaviour on all supported platforms (Windows, Mac, various Unix/Linux versions, and RISC OS).

Ingalls feels that Squeak missed an opportunity to be the user interface (and Finder equivalent) for Linux at least in part because there wasn't a sufficiently lightweight version of the software.

After some other projects and a failed attempt at retirement, Ingalls joined Sun Labs where he worked on Lively Kernel (now an open source project), a system written in JavaScript to allow the creation of desktop-style graphical applications that run within a browser. "You can do stuff quickly [using Lively Kernel]," he said.

"Keep things simple, general and flexible and you'll have fun," he advised other developers.


Subscribe to Newsletter here


Recently iTWire remodelled and relaunched how we approach "Sponsored Content" and this is now referred to as "Promotional News and Content”.

This repositioning of our promotional stories has come about due to customer focus groups and their feedback from PR firms, bloggers and advertising firms.

Your Promotional story will be prominently displayed on the Home Page.

We will also provide you with a second post that will be displayed on every page on the right hand side for at least 6 weeks and also it will appear for 4 weeks in the newsletter every day that goes to 75,000 readers twice daily.



It's all about Webinars.

These days our customers Advertising & Marketing campaigns are mainly focussed on Webinars.

If you wish to promote a Webinar we recommend at least a 2 week campaign prior to your event.

The iTWire campaign will include extensive adverts on our News Site and prominent Newsletter promotion and Promotional News & Editorial.

For covid-19 assistance we have extended terms, a Webinar Business Booster Pack and other supportive programs.

We look forward to discussing your campaign goals with you. Please click the button below.


Stephen Withers

joomla visitors

Stephen Withers is one of Australia¹s most experienced IT journalists, having begun his career in the days of 8-bit 'microcomputers'. He covers the gamut from gadgets to enterprise systems. In previous lives he has been an academic, a systems programmer, an IT support manager, and an online services manager. Stephen holds an honours degree in Management Sciences and a PhD in Industrial and Business Studies.





Guest Opinion

Guest Interviews

Guest Reviews

Guest Research & Case Studies

Channel News