Tuesday, 18 August 2020 09:46

Apple removing Epic Game's developer account on August 28, Fortnite dev files injunction Featured


The war between Apple and Epic Games is heating up with Apple now stating it will remove Epic Game’s developer account, which not only affects Fortnite but the Unreal Engine too.

Last Friday Apple removed the popular multiplayer game Fortnite from the iOS App Store. Apple took this move because Epic Games released an update to the game that encouraged and incentivised players to buy their in-game currency, V-Bucks, directly from Epic Games and not use the in-app purchasing method which gives Apple a 30% cut.

This contravenes Apple’s guidelines for its store, and thus the game was terminated on the platform. Epic Games responded almost immediately with a clearly pre-prepared lawsuit directly aimed at opening up the iOS ecosystem to allow software vendors to publish their own storefronts with their own payment options, arguing Apple is anti-competitive.

While Apple was first it was not alone. Within hours Google had similarly removed Fortnite from the Android Google Play store for the precise same reason and Epic Games expanded its lawsuit to include Google too.

It seems Apple has not taken kindly to Epic's approach and, according to Epic Games, advised the developer it would terminate their Apple developer account and access to all Apple and iOS development tools and resources on August 28th.

What's particularly significant about this is not only can Epic Games not continue developing its now-unpublished Fortnite game on iOS but will be unable to continue developing any product at all. Most importantly, this means the Unreal Engine, Epic’s game engine that competes with the likes of Unity and others, and on which other game developers can build their products.

This news is sure to upset software houses and small independent developers who have created their own titles using the Unreal Engine paying a fee to both Apple for selling on its store, and to Epic for licensing the engine. If Epic Games loses its developer account the Unreal Engine becomes abandonware on iOS and any titles developed using it no longer receive support or updates.

It might not get to this point. Epic Games has filed a court order to stop Apple taking this action on this basis:

  1. Epic will likely suffer irreparable harm without an injunction
  2. It is in the public interest to grant an injunction
  3. The balance of equities is in Epic's favour, and
  4. Epic is likely to succeed in its battle against Apple, claiming Apple violates the Sherman Act

The Sherman Act is a piece of United States legislation to protect trade and commerce against unlawful restraints and monopolies. It was passed in 1890 and is named for Senator John Sherman, its principal author.

Epic's claim is the lack of any other means to distribute software on iOS platforms except through the App Store, controlled by Apple, is a violation of this act, and is anti-competitive.

It's certainly a battle royale of epic proportions. Time will tell if consumers rise as victors or only the lawyers.

Subscribe to ITWIRE UPDATE Newsletter here

Now’s the Time for 400G Migration

The optical fibre community is anxiously awaiting the benefits that 400G capacity per wavelength will bring to existing and future fibre optic networks.

Nearly every business wants to leverage the latest in digital offerings to remain competitive in their respective markets and to provide support for fast and ever-increasing demands for data capacity. 400G is the answer.

Initial challenges are associated with supporting such project and upgrades to fulfil the promise of higher-capacity transport.

The foundation of optical networking infrastructure includes coherent optical transceivers and digital signal processing (DSP), mux/demux, ROADM, and optical amplifiers, all of which must be able to support 400G capacity.

With today’s proprietary power-hungry and high cost transceivers and DSP, how is migration to 400G networks going to be a viable option?

PacketLight's next-generation standardised solutions may be the answer. Click below to read the full article.


WEBINAR PROMOTION ON ITWIRE: It's all about webinars

These days our customers Advertising & Marketing campaigns are mainly focussed on webinars.

If you wish to promote a Webinar we recommend at least a 2 week campaign prior to your event.

The iTWire campaign will include extensive adverts on our News Site itwire.com and prominent Newsletter promotion https://www.itwire.com/itwire-update.html and Promotional News & Editorial.

This coupled with the new capabilities 5G brings opens up huge opportunities for both network operators and enterprise organisations.

We have a Webinar Business Booster Pack and other supportive programs.

We look forward to discussing your campaign goals with you.


David M Williams

David has been computing since 1984 where he instantly gravitated to the family Commodore 64. He completed a Bachelor of Computer Science degree from 1990 to 1992, commencing full-time employment as a systems analyst at the end of that year. David subsequently worked as a UNIX Systems Manager, Asia-Pacific technical specialist for an international software company, Business Analyst, IT Manager, and other roles. David has been the Chief Information Officer for national public companies since 2007, delivering IT knowledge and business acumen, seeking to transform the industries within which he works. David is also involved in the user group community, the Australian Computer Society technical advisory boards, and education.

Share News tips for the iTWire Journalists? Your tip will be anonymous




Guest Opinion

Guest Interviews

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News