Friday, 14 August 2020 10:40

App store battle royale – Apple pulls Fortnite from store, Epic Games sues over fees Featured


An epic battle is shaping up over the fees mobile store owners charge developers. Fortnite developer Epic Games isn’t happy about giving a 30% cut of the millions it makes weekly through these stores.

PC gamers never had this problem, with a myriad of ways to source an app or game. However, for mobile and tablet users the vendor’s store is the primary conduit for new software, and especially for Apple’s iPhone and iPad ecosystem where there are no other sanctioned options. Google’s Android users have the opportunity to sideload apps but iOS users can only do so if they go the jailbreaking route which violates warranties.

These mobile stores charge a cut for their services, with all up-front purchases, in-app purchases and recurring subscription revenues going through Apple and Google’s wallet first, before remitting funds to the developer.

Epic Games, best known for its Unreal Engine and the massive money-making success, Fortnite, makes millions of dollars weekly but has made no secret of its resentment in giving 30% of its mobile earnings to the storefronts.

On the one hand, Apple incurs costs in distributing reliable software downloads and updates to millions and millions of users. It spends $US 30m monthly on AWS hosting fees alone. On the other, Epic Games argues it brings a huge amount of money to Apple and ought to be cut a special deal. Rumours are Apple has done this in the past to bring Amazon Video to its platform.

For the longest time, Epic resisted making Fortnite available in the Google Play Store, instead providing instructions for Android users how to download and install the .apk binary. For Apple, without sideloading, Epic had little choice except to live with it … until now.

Yesterday Epic Games announced a discount on the in-game V-Buck currency to people who bought it outside of Apple’s ecosystem. A new patch to the game displayed a notice to players that if they purchased V-Bucks via in-app purchase it would cost one price, and a lower price if they exited and purchased directly from Epic Games online.

Apple promptly responded by pulling Fortnite from the store, citing a violation of its store policies in bypassing Apple’s own payment systems. That’s right; one of the world’s most popular games is now unavailable to new players across the entire iOS platform. Existing users are unaffected for now, but will not receive updates.

Epic Games has responded by suing Apple. Yet, they don't appear blindsided by Apple's actions. In fact, within 90 minutes of Apple pulling Fortnite, Epic had lodged a 65-page lawsuit and uploaded an animated 1984-style ad declaring war on Apple’s storefront fees. Unless Epic has the resources to whip these items up in that time the only logical conclusion is Epic expected Apple’s response and had prepared for it.

What will happen from here? Epic Games is wanting the storefronts to reduce its fees, at least for the big money-spinners, if not the little guys too, but will Apple stand firm and see Fortnite fade into obscurity?

UPDATE: Epic Games is now suing Google too.

UPDATE: Apple now intends to remove Epic Games' developer account completely.

Subscribe to ITWIRE UPDATE Newsletter here

Active Vs. Passive DWDM Solutions

An active approach to your growing optical transport network & connectivity needs.

Building dark fibre network infrastructure using WDM technology used to be considered a complex challenge that only carriers have the means to implement.

This has led many enterprises to build passive networks, which are inferior in quality and ultimately limit their future growth.

Why are passive solutions considered inferior? And what makes active solutions great?

Read more about these two solutions, and how PacketLight fits into all this.


WEBINAR INVITE 8th & 10th September: 5G Performing At The Edge

Don't miss the only 5G and edge performance-focused event in the industry!

Edge computing will play a critical part within digital transformation initiatives across every industry sector. It promises operational speed and efficiency, improved customer service, and reduced operational costs.

This coupled with the new capabilities 5G brings opens up huge opportunities for both network operators and enterprise organisations.

But these technologies will only reach their full potential with assured delivery and performance – with a trust model in place.

With this in mind, we are pleased to announce a two-part digital event, sponsored by Accedian, on the 8th & 10th of September titled 5G: Performing at the Edge.


David M Williams

David has been computing since 1984 where he instantly gravitated to the family Commodore 64. He completed a Bachelor of Computer Science degree from 1990 to 1992, commencing full-time employment as a systems analyst at the end of that year. David subsequently worked as a UNIX Systems Manager, Asia-Pacific technical specialist for an international software company, Business Analyst, IT Manager, and other roles. David has been the Chief Information Officer for national public companies since 2007, delivering IT knowledge and business acumen, seeking to transform the industries within which he works. David is also involved in the user group community, the Australian Computer Society technical advisory boards, and education.

Share News tips for the iTWire Journalists? Your tip will be anonymous




Guest Opinion

Guest Interviews

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News