Monday, 09 May 2016 09:04

Nvidia GeForce GTX 1080 brings Pascal power to gamers

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Nvidia's new GeForce GTX 1080 graphics card is the first product for the gaming market based on the Pascal GPU architecture.

When Nvidia unveiled its Pascal GPU architecture in 2014, the company said it would start shipping products in 2016.

On schedule, the Tesla P100 GPU card is already in volume production, and the GeForce GTX 1080 graphics card - Nvidia's first Pascal-based video card for gamers - will ship on 27 May.

Revealed by Nvidia CEO Jen-Hsun Huang at the DreamHack event in the US, the GeForce GTX 1080 is said deliver twice the performance and three times the efficiency of the company's Titan X card.

It uses the first 16nm FinFET (fin field effect transistor - a type of 3D chip technology) gaming GPU, 8GB of Micron GDDR5X (10Gbps) memory, and a clock speed in excess of 1700MHz.

"Our first Pascal gaming GPU, the GeForce GTX 1080, enables incredible realism in gaming and deeply immersive VR experiences, with dramatically improved performance and efficiency. It's the most powerful gaming GPU ever built, and some of our finest work," said NVIDIA PC business senior vice president Jeff Fisher.

The NVIDIA GeForce GTX 1080 'Founders Edition' will cost US$699 (local pricing wasn't mentioned) and will be available from a number of vendors including Asus, Gigabyte and PNY. Custom versions from partners are expected to start at US$599.

For those on smaller budgets, the GeForce GTX 1070 will ship next month. It will cost US$449, with custom versions from partners expected to start at US$379.

In related news, Nvidia announced a new game capture tool plus enhancements to its VR software.

Ansel can be used by game developers to deliver superior game capture capabilities. It allows the camera to be positioned and pointed anywhere, and captures can be made at up to 32 times screen resolution before zooming in to an area of interest and optionally applying a photo filter.

It is also capable of capturing 360-degree stereo photospheres for viewing in a VR headset or Google Cardboard.

The Nvidia VRWorks SDK has been enhanced with support for the native dimensions of VR displays, rendering for both eyes in one pass. It also provides for more realistic audio by using ray tracing to model the interaction between sounds and objects, and provides accurate visual and haptic responses when hand controllers interact with virtual objects.


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Stephen Withers

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Stephen Withers is one of Australia¹s most experienced IT journalists, having begun his career in the days of 8-bit 'microcomputers'. He covers the gamut from gadgets to enterprise systems. In previous lives he has been an academic, a systems programmer, an IT support manager, and an online services manager. Stephen holds an honours degree in Management Sciences and a PhD in Industrial and Business Studies.

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