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Thursday, 30 August 2012 11:59

Quick Hits: Transformers: Fall Of Cybertron

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Walking the line between kiddie cheesiness and tense gritty shooter Transformers: Fall of Cybertron maintains the action between the Autobots and Decepticons without turning into Gears Of War in disguise


A disclaimer first up, I am not a huge Transformers fan, I certainly have always had the impression of the toy line firmly set in my psyche rather than any of the recent movies.  But having played through 2010’s War For Cybertron, I had a fair idea of what to expect.

High Moon studios has refined its technique for creating a colossal scale robotic war.  In this case the endless war between good (the Autobots) and not so good (the Decepticons) wages on, with Optimus Prime attempting to lead his Autobots off the dying machine world of Cybertron.

As the game goes on, players will have a chance to take the form of many iconic ‘bots, Optimus Prime can call down artillery strikes, Jazz uses his grappling hook to get around the large levels, whilst Cliffjumper can cloak himself to sneak up on unsuspecting purple Decepticons.

The animation is smooth, whist forgiving – by that I mean, transforming into vehicle form will not be impeded by a close by wall, so getting stuck in terrain, the bane of many games, should not occur.

Bots can switch weapon arms (making aiming around terrain more tactical) and swap between heavy and light (but not that light) weaponary.  They can also deploy a number of gadgets from portable shields to armed hover drones.

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All important ammo, weapons and other locations are given a bright blue outline and way points are constantly visible onscreen.  The result is that, despite the aforementioned large levels, players will always know where to head next.  Pacing wise this means the game is always on the move, and with a reactive background soundtrack, the tension can get high from time to time.

For fans of multiplayer there is a fully fledged character creation system allowing a highly customisable personalized bot to take to the battlefield.

Generally there is not much to fault here, the damage indication system could be improved to give just a little more warning to impending doom, and a proper sticky cover system would have been nice, but all in all this is a solid shooter experience wrapped up in a Transformer skin.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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