Announced today at BlizzCon 2013 in Anaheim, the expansion pack will send players back in time to fight for the war-torn world of Draenor.
Blizzard said in a statement that Azeroth's heroes will face draenei champions and orc clans, cross axes with Grommash, Hellscream, Blackhand, and Ner-zhul, and recruit allies to help build a defense against the Iron Horde — all in hopes of stopping a bloody history from repeating itself.
"Warlords of Draenor gives players a chance to take a commanding role in one of the Warcraft series' most crucial conflicts," Blizzard CEO Mike Morhaime said.
"This expansion also includes features that make it easy for anyone to jump right into the action, whether they've played WoW at some point in the past or are just setting foot in Azeroth for the first time."
As added incentive to new and returning players, the game will allows all players to instantly boost any one character to level 90.
Gamers will also be able to construct their own expandable, customizable Garrison, with the added power to recruit allies and gather resources.
The expansion set is scheduled for an unspecified time in 2014.
The expansion will also feature fully revamped player character models and animations for a number of existing races.
Blizzard also announced a whole heaps of new content - new zones, dungeons, raids, scenarios and battlegrounds - alongside an increased 100-level cap.
In a Q&A session Morhaime outright dismissed any notion of the game becoming free-to play.
“We’ve always taken the business model on a case by case basis. In the case of World of Warcraft, the first 20 levels are free," he said.
"It wasn’t designed as a free-to-play game. I don’t see that type of transition happening in World of Warcraft, although we are always looking for new ways to make the game more accessible.”
And production director J. Allen Brack said, "We would have to rework the game pretty significantly in order to make it free-to-play. It’s not something we’re currently considering.”