Friday, 03 June 2016 10:30

Seven million on Overwatch

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Blizzard Entertainment lures millions of people into the Overwatch fold. Along the way, the digital achievements have been tracked by the Blizzard servers.

The term Overwatch usually equates to standing still, waiting for something to move, and then acting. But with Blizzard Entertainments smash hit release last month, the action is constant and the numbers of players, characters chosen, payloads delivered and general mayhem are rising dramatically.

Blizzard Entertainment’s critically acclaimed team shooter launched worldwide on PlayStation®4, Xbox One, and Windows PC on May 24, and since then more than seven million players have fought for the future in Overwatch, logging more than 119 million hours combined in one of the most successful global game launches of all time  and the battle is just getting started.*

“Over the months and weeks leading up to release we saw a lot of love and support for Overwatch — from Blizzard gamers, FPS fans, and people who’d never picked up a game like this before — and we’re very grateful for everyone’s incredible passion and enthusiasm,” said Mike Morhaime, chief executive and co-founder of Blizzard Entertainment.

“We poured a lot of effort into creating a game — and a new universe — that anyone could enjoy. We’re ecstatic to have had such a successful launch, and we’re looking forward to all of the fun, competition, and new content still to come.”

Since launch, players have swapped heroes 326 million times and teamed up to deliver 11 million payloads to their destinations on the battlefields of tomorrow.

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Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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