Tuesday, 08 January 2013 14:33

New gaming console from Nvidia announced Featured

By

Veteran graphics card manufacturer Nvidia has announced a foray into the gaming console hardware market with Project SHIELD.  The SHIELD will allow gamers instant access to Android market games and also stream more sophisticated big name gaming titles from their GTX enabled PCs.


Announced at the Consumer Electronics Show now on in Las Vegas is Nvidia corp’s Project SHIELD

SHIELD is essentially a portable gaming screen and game controller fused together, it looks very much like (and has the same button layout) as an after-market Xbox 360 controller.  

The plan is to provide a high-powered hand-held gaming device that gives gamers the flexibility of choice and mobility that we enjoy with the digital revolution of music and movies.  

At the heart of SHIELD is the new Tegra 4, powered by a quad core ARM Cortex-A15 CPU and 72 custom GPU cores – 6x the GPU horsepower of its predecessor. Through its second-generation battery saver core and PRISM 2 Display technology, Nvidia believe the Tegra 4 will provide hours of gameplay on a single charge.

“Project SHIELD was created by NVIDIA engineers who love to game and imagined a new way to play,” said Jen-Hsun Huang, co-founder and CEO of NVIDIA. “We were inspired by a vision that the rise of mobile and cloud technologies will free us from our boxes, letting us game anywhere, on any screen. We imagined a device that would do for games what the iPod and Kindle have done for music and books, letting us play in a cool new way. We hope other gamers love SHIELD as much as we do.”

The split personality of the SHIELD will allow owners to instantly download Android based titles (the screen is multi touch, or games can be played using the controller) and also streamed via an PC equipped with a Nvidia GTX card sporting a library of STEAM owned games.

Furthermore the SHIELD has a HDMI output that at CES was shown pumping graphics out to a 4K enabled TV, Nvidia has also announced intentions to allow low-latency wireless streaming of the graphical output to large screens.

NvidiaSHield1
Other technical aspects of Project SHIELD are:

5” Retinal Display
SHIELD flips open to an integrated 5” 1280x720 HD multi-touch display. With 294 dpi and 921,600 pixels, SHIELD has the highest resolution and pixel density of any handheld gaming device. In addition, Tegra 4’s Direct Touch technology gives SHIELD touch response three times faster than other touch devices.


Ported Speaker System

Speakers on gaming handhelds have been mediocre at best. Not so with SHIELD. SHIELD’s speakers are custom designed to take advantage of the controller’s deep body. In addition to left and right speakers, two tuned ports provide exceptional bass response. The resulting sound is full and rich, a step above even many high-end laptops.

SHIELD is expected to ship in Q2 of 2013. It will first launch in the US and Canada, with a worldwide rollout to follow. Pricing and final specs will be unveiled closer to availability


Subscribe to ITWIRE UPDATE Newsletter here

Active Vs. Passive DWDM Solutions

An active approach to your growing optical transport network & connectivity needs.

Building dark fibre network infrastructure using WDM technology used to be considered a complex challenge that only carriers have the means to implement.

This has led many enterprises to build passive networks, which are inferior in quality and ultimately limit their future growth.

Why are passive solutions considered inferior? And what makes active solutions great?

Read more about these two solutions, and how PacketLight fits into all this.

CLICK HERE!

WEBINAR INVITE 8th & 10th September: 5G Performing At The Edge

Don't miss the only 5G and edge performance-focused event in the industry!

Edge computing will play a critical part within digital transformation initiatives across every industry sector. It promises operational speed and efficiency, improved customer service, and reduced operational costs.

This coupled with the new capabilities 5G brings opens up huge opportunities for both network operators and enterprise organisations.

But these technologies will only reach their full potential with assured delivery and performance – with a trust model in place.

With this in mind, we are pleased to announce a two-part digital event, sponsored by Accedian, on the 8th & 10th of September titled 5G: Performing at the Edge.

REGISTER HERE!

BACK TO HOME PAGE
Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

Share News tips for the iTWire Journalists? Your tip will be anonymous

WEBINARS ONLINE & DEMAND

GUEST ARTICLES

VENDOR NEWS

Guest Opinion

Guest Interviews

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News

Comments