Friday, 16 August 2013 16:45

[UPDATED]AFL Live 2 bursts through the banner


Along with adding Don Bradman Cricket 14 to the list of must own Aussie orientated sports games, Big Ant Studios were thought to be hard at work digitising one of the great southern land’s other sporting obsessions with AFL Live 2.  It turns out however fellow Melbourne based developer Wicked Witch has the reins with this one.

With such a 360 degree game to deal with, and not much in the way of action stopping moments, Australian rules football is one of the hardest sports to bring to the video game stadium.

Wicked Witch are having a crack however (Having previously developed AFL Wii) with the announcement of AFL Live 2 due for relase on September 12 for Xbox 360 and PlayStation 3.

According to the publisher Tru Blu Entertainment; AFL Live 2 is packed with original content, as well as new features and updates:

  •  Lead your AFL team to glory and win the Premiership flag!
  •  Tackle, bump, fend-off, sheppard, spoil and take massive speccies
  •  Unleash mighty torpedo goals from outside 50
  •  Single player, competitive and co-operative multiplayer and online mode
  •  Edit teams and create players in the Footy Factory
  •  Multiple camera angles and dynamic replays
  •  Expert commentary by Dennis Cometti and Tom Harley
  •  15 year career mode with drafting, trading, finances, tribunal, training and more
  •  Over 60 teams from TAC Cup, VFL, AFL, as well as various bonus teams
  • such as the Big V, Indigenous All-Stars and teams from the International Cup
  •  Over 200 realistically modeled AFL star players
  •  Realistic stadia in day, overcast, rain, night and twilight modes
  •  Rich team tactics and combinations to personalise your strategy!
  •  Detailed control over players and on-field maneuvering
  •  Unlockable features; including stadia and bonus teams

Sadly there is no work on just how well beards will be modelled in the game.

Nor is there any reference to how players might need to deal with drug scandals,  public embarrassing gaffs made on breakfast radio by players or the ability to ensure only quality television ads are signed up to by a clubs representatives.  Oh well there is always AFL Live 3 to look forward to.

Subscribe to ITWIRE UPDATE Newsletter here

Now’s the Time for 400G Migration

The optical fibre community is anxiously awaiting the benefits that 400G capacity per wavelength will bring to existing and future fibre optic networks.

Nearly every business wants to leverage the latest in digital offerings to remain competitive in their respective markets and to provide support for fast and ever-increasing demands for data capacity. 400G is the answer.

Initial challenges are associated with supporting such project and upgrades to fulfil the promise of higher-capacity transport.

The foundation of optical networking infrastructure includes coherent optical transceivers and digital signal processing (DSP), mux/demux, ROADM, and optical amplifiers, all of which must be able to support 400G capacity.

With today’s proprietary power-hungry and high cost transceivers and DSP, how is migration to 400G networks going to be a viable option?

PacketLight's next-generation standardised solutions may be the answer. Click below to read the full article.


WEBINAR PROMOTION ON ITWIRE: It's all about webinars

These days our customers Advertising & Marketing campaigns are mainly focussed on webinars.

If you wish to promote a Webinar we recommend at least a 2 week campaign prior to your event.

The iTWire campaign will include extensive adverts on our News Site and prominent Newsletter promotion and Promotional News & Editorial.

This coupled with the new capabilities 5G brings opens up huge opportunities for both network operators and enterprise organisations.

We have a Webinar Business Booster Pack and other supportive programs.

We look forward to discussing your campaign goals with you.


Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.

Share News tips for the iTWire Journalists? Your tip will be anonymous




Guest Opinion

Guest Interviews

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News