The university says use of the technology is designed to help improve spatial awareness, explorative learning and accessibility.
The University has also made the technology available for all other Year 2 and 3 anatomy students at its Melbourne (Bundoora), Bendigo and Albury-Wodonga campuses, including students studying Allied Health and Science degrees such as physiotherapy, orthotics, prosthetics, podiatry and biomedicine.
Head of the university’s Anatomy Discipline Dr Aaron McDonald said the AR technology in particular gave students affordable and convenient 24-hour access to highly detailed 3D anatomy images via their phone, iPad or computer. VR is used on campus with headsets provided.
“La Trobe anatomy students learn from working with skeletons, models, VR, human specimens and AR. The beauty of AR is that students can take it anywhere,” Dr McDonald said.
“Augmented Reality allows students to visualise and manipulate anatomical structures and develop a deep understanding. You can superimpose anatomical structures over a peer who can perform movements along with the app, to better understand muscle function. It is a great resource for both team work and self-directed learning.”