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Josh Tynjala, founder of Bowler Hat Games, said "With the ability to create applications for iPhone in the Flash Professional CS5 beta, I don't need to learn a new programming language or the plethora of development tools that inevitably come with it. Instead, I'm able to spend more time exploring ways to make my games like Chroma Circuit more fun on mobile devices like the iPhone and increase my business revenue."
Adobe warns that "the significant differences in processor speed between the iPhone and desktop based CPUs" means that while existing Flash content may work, optimisation or alteration may be necessary to give a satisfactory user experience. The iPhone's screen size and user interaction models should also be allowed for when developing or porting applications.
However, the Flash platform for iPhone does incorporate power saving and performance improvements from Flash Player 10.1, and it provides access to "nearly all" the AIR 2.0 and Flash Player 10.1 APIs.
The platform provides access to various iPhone features including multitouch, screen orientation, the accelerometer, geolocation, and cut/copy/paste.
A public beta of Flash Professional CS5 is expected by the end of 2009.


















