Telstra has revealed the addition of almost one million new mobile services in the six months to December 2011, but Sensis revenues plummeted 24 percent in 12 months.
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Mike Bantick
Tuesday, 17 October 2006 07:00
It is the novelty factor for some, curiosity overwhelming inhibitions, coupled with the accessibility of pick-up-and-play styling of these games that first attract the wary.
Overcoming the popular negative stereotype is easy from that point on. Soon fun, competitiveness and the sheer social aspect take over.
Eye-toy Kinetic, from earlier this year, offered a fun addition to those with a bent for physical activity already. Being less accessible than other game orientated offerings mentioned in this article, it was still an example of a healthy outa-ya-couch mentality beginning to pervade the gamer Psyche.
Of course the moneymaking aspect of this has not escaped the delivers of this content. Already we see the impending launch of Guitar Hero II, on expanded platform fronts - I will be first in line when that bundle hits the shelves mid November. Allowing us to continue to live out our rock god dreams, in front of an –imagined-, huge, seething audience.
Oct 26 will see the release of the XBOX Live Vision camera for the X360, freeing the Microsoft fan-boys from numb-bum syndrome.
And then there is the big one. The Wii and it’s fantastic – hopefully fully utilised – Wiimote. Even Call of Duty 3 will have you out of your seat, Nunchuck in hand, blasting Nazis. Come this December 7th, who will not be dressed in overbright sports gear, ready to take on all comers in Wii sports? Tennis, Golf, Baseball, Bowling and Boxing (!) I am ready to whip all those that step into the Lounge Room Arena.
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