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iGEA: Waste of money reclassifying games Featured

The Interactive Games & Entertainment Association has labelled the call to review the classification of a number of  video games currently on the Australian market as a waste of time and tax-payers money, a move that could cost over $330,000.


A number of years ago, the then South Australian Attorney-General Michael Atkinson was a high profile opponent to the introduction of an R18+ Classification for video games.  It seems that a small part of Atkinson’s legacy remains with current AG John Rau suggesting that there is still work to do in this area.

Late in September Rau said:  "It is concerning to me, particularly as a parent, when I see that 13 games have been released in Australia as MA15+ whilst exactly the same game attracts up to an R18+ classification overseas,"

"These particular games have been assessed as having intense violence, blood and gore, nudity and suggestive themes." Said Rau

The games in question include:

Title

Australia

New Zealand

PEGI (EU)

ESRB (USA)

Alien Rage

MA 15+

R16

18

M 17+

Borderlands 2 Expansion Packs

MA 15+

R16

18

M 17+

Company of Heroes 2

MA 15+

R13

18

M 17+

Deadly Premonition: Director’s Cut

MA 15+

Not Rated

18

M 17+

Deadpool

MA 15+

R18

18

M 17+

Fuse

MA 15+

R16

18

M 17+

Gears of War: Judgement

MA 15+

R18

18

M 17+

God Mode

MA 15+

R16

18

M 17+

Killer is Dead

MA 15+

R16

18

M 17+

Splinter Cell Blacklist

MA 15+

R16

18

M 17+

The Walking Dead

MA 15+

R16

18

M 17+

The Walking Dead: Survival Instinct

MA 15+

R18

18

M 17+



In response Ron Curry, CEO of the Interactive Games & Entertainment Association (iGEA) has expressed shock over what the association sees as an unwarranted and costly review of games that have been through the agreed process.

“Most people don’t realise that before a video game lands on a store shelf, it has already been rigorously examined against a set of guidelines set out by our Government.  In fact, Australia is one of the few developed nations to have classification guidelines determined by Government.”
“Not only have these games already been examined against stringent guidelines, we also haven’t heard of any formal complaints made by parents or adults who think the video games are wrongly classified.  The review is an unwarranted and costly exercise to satisfy a vocal yet unrepresentative minority,” said Curry.

Curry points to the fact that direct comparison to the result of overseas classification does not take into consideration the Australian system’s process.

“The video games were singled out as they received different ratings in Australia compared to the ratings received in the US and Europe, but we need to realise each classification scheme is structured differently and takes into account cultural differences. When compared to New Zealand, most of these titles received comparable classifications.” Curry said.

“In addition, the Entertainment Software Rating Board (ESRB) in the US does not have an equivalent to Australia’s MA15+ rating.  Any game that is considered to be for a mature teen will automatically receive a ‘Mature 17+ rating,” said Curry. “For all titles requiring review, none have received the highest classification in the US, their AO (18+ only) determination.”

Curry goes on to state, “This is an example highlighted by the Australian Law Reform Commission of the dysfunctional nature of Australia’s classification system. Like the ALRC, IGEA calls for the urgent modernising and nationalising of content classification in Australia.”

According to the iGEA if the review was enforced each video game will be examined by the statutory independent body Classification Review Board – an exercise usually worth, approximately $28,000 per decision which would equate to a total of $336,000 for 12 video games.

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Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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