A case in point comes from Macenstein which claims that 'iPad game pricing is gonna suck', complete with a screenshot of the iPad App Store showing games such as Flight Control HD at US $4.99, Real Racing HD for US $9.99, Cro-Mag Rally for iPad at US $9.99 and more.
Naturally these prices will be higher still when converted to Australian dollars, but given the iPad is a brand new device, developers are clearly going to 'try it on' to see just what the market will be in terms of iPad pricing.
Prices started somewhat higher on the iPhone and iPod Touch when the App Store, but prices quickly fell as competition increased, with examples such as Super Monkey Ball or Cro-Mag Racer having fallen after the initial buzz wore off.
Even James Cameron's Avatar game, which started life at AUD $12.99 is now available for AUD $8.99 today, although whether this is because the game isn't as compelling as the movie or other first person shooter-type games is open to question.
The fact is that whenever something new is on the scene, prices are generally higher than they'll be further down the track. Early adopters are well aware of this phenomenon - even the iPhone itself in its original 2G incarnation saw a famous price drop a couple of months after it first launched.
Compared with pricing for handheld games consoles or regular PC gaming pricing, iPhone, iPod Touch and iPad games are priced far more competitively, something that has led to a great volume of sales coupled with a great volume of actual apps.
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