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The casualties in Battlefield 1943 mount

Your IT - Entertainment

The first casualties were the Battlefield 1943 servers as the Xbox 360 game popularity brought the EA infrastructure to its knees.

Developer DICE’s representative Gordon Van Dyke was pretty upbeat on the release of Battlefield 1943 on Xbox LIVE Arcade.

On the day of release Van Dyke said “Good News, the game is incredibly successful beyond even my expectations. We have reached server capacity, but the bad news about this now some people can't join unless someone leaves. But don't worry, we are adding more servers ASAP to Xbox and in preparation PS3 that should start going up ASAP with priority on Xbox 360”

The game has also hit the PlayStation Network , and in a frenzy of online play ridiculous numbers have been racked up by players of the WWII game.

The Xbox LIVE launch day saw 5 million kills and more than 29.45 years of game-play accrued by a fan-base eager to join in.

The 5 million kills in particular is important in-game, as DICE are using this running tally as a trigger point for more game content.  When the statistics click over 43 million on the kill count, DICE and EA will release map 4, The Coral Sea, for the game.

The early days of this game were marred by long delays, and some player frustration in getting onto matches or setting account details correctly.

DICE and EA scrambled to add server capacity for the Battlefield 1943 grid, one report allegedly stated that Xbox 360 server capabilities were effectively doubled within the first three days of the games launch.