No. 1 Story

ACCC clears Optus to scrap HFC network and use NBN instead

The ACCC has cleared, provisionally, the proposed deal between Optus and NBN Co under which Optus is to be paid around $800m to shut down its HFC network and transfer customers onto the NBN. read more

Related Articles

Adoption of cloud computing has reached a tipping point  - but don’t expect legacy...
In yet another blow to the Facebook IPO this week, following the withdrawal of...
Recruitment technology and social media have played a significant role in growing business in...
It's no longer unusual for a household or small business to use a mixed...
It's no longer unusual for a household or small business to use a mixed...

Need For Speed franchise not slowing down

Your IT - Entertainment

Since 1994 we have been feeding our need for speed with car racing games that give us a chance to ride in supercars and flaunt road rules.  Well the Need For Speed franchise shows no sign of slowing down, with EA announcing three new directions for the game including a new open online world of racing.

There is no denying that driving fast is an adrenaline rush, but it is somewhat dangerous in real life.  So it remains perfect fodder for video games, something that the Need For Speed franchise has been exploiting since 1994.

Electronic Arts see a future for the franchise, seeing three distinct directions for the NFS games to take.

So soon after the release of Need For Speed Undercover , EA have given us the following information around future NFS releases:

Sydney, Australia – February 2, 2009 – Fifteen years; more than 40 countries; close to 100 million games sold. Need for Speed™ has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS) unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media.

Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world – whether they be interested in adrenaline action, arcade fun or authentic simulation.

“We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it’s more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences,” said Keith Munro, vice president of marketing, Need for Speed. “Each game provides a deep, engaging and rich racing experience. We’re giving players the option to choose the best racing title that suits their style of gameplay.”


CONTINUED on PAGE 2