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Technology reinforces generation gap

If you believe that technology could be bridging the generation gap, think again. According to Deloitte’s first State of the Media report it’s as stark as ever.

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Guess what? Some teenagers do not play Video Games

Your IT - Entertainment



77 percent of the teenagers polled own a gaming console; 55 percent have a hand-held gaming device such as a Sony PlayStation Portable or Nintendo DS. 

Whether they own a gaming device or not, 86 percent played games on a console, 60 percent on a handheld, 73 percent on a PC and just on half played games on their mobile phone.

Three quarters of the teens surveyed played their games Online

The most popular genre of gaming was Racing games (74 percent) followed by Puzzle (72), Sports (68), Action (67) and Adventure (66) games.

Of those that considered themselves gamers, Half had played a game within the last 24 hrs, some for as much as 10 hours of the last 24!

Generally speaking however, the average game playing was around once or twice each week.

Of the kids that had considered themselves non game players, close to three quarters had indeed dabbled in gaming, playing games such as Bejeweled, Guitar Hero or Super Mario Brothers.  Dropping out because of a lack of interest or just too busy to invest in gaming time were the cited reasons for moving from the world of video games.

And the most important question?  In the popularity stakes, Guitar Hero was tops, followed by Halo 3, Madden NFL ( This is the U.S. remember), Solitaire then Dance Dance Revolution.