Davey Winder
Monday, 30 June 2008 19:58
Your IT -
Entertainment
Page 2 of 4
That said, it could quite easily have been the case
because in Space Invaders Extreme the same concept at the heart of the
original (save the base from waves of incoming alien invaders) remains
the same. This sounds obvious, yet retaining that sense of simplicity
while exploiting the computing and graphical power of a Nintendo DS or
Sony PSP console is quite a different matter.
If all you want to do is
play original Space Invaders
then you might as well go check out the Javascript-based version that
lets you do just that on the Taito site. This retains the
simplicity of the original in every sense, including the graphics. It
remains a classic, it remains very playable, but it also remains very
stick in the late seventies.
Space Invaders Extreme, meanwhile, does just enough for this to be very
recognisable as still being Space Invaders but exploits the graphical
capabilities of the host consoles perfectly. In fact, if I might be so
bold, I'd say it is a much more playable game than the original. A
better game, no less, in just about any area you can think of.
Taito has been clever in keeping the same instantly recognisable basic
space invader aliens, after all why change something which has such
brand awareness as that? What it has done, what it has changed, is
everything else. The game play has grown up in terms of what you see,
what you experience and how you experience it.
More on bonus points, combo-chaining and playing the game on the next page...
CONTINUED