Titanfall has landed – Microsoft is hoping this EA published multiplayer juggernaut from those that brought the world Call Of Duty, will shift a few Xbox Ones. Failing that, hopefully it will shift a few Windows systems or even the odd Xbox 360 or two.
Having spent a great deal of time during the beta phase it was nice to try out the full blown game this week. What can I add to the words expounded in the beta discussion? Not a great deal, the full game adds a bunch more maps, all just as high quality as the two on show in the beta. There is plenty of verticality, as well as pilot hidey-holes which are needed when a man on foot takes on a twenty-foot mech.
Because I was playing just before the general release, the servers (particularly those closest, but not actually on the Australian continent) were not overly populated. This made playing the campaign multiplayer mode – as opposed to the classic multiplayer mode – problematic. Lack of opponents made spending time at the “connecting” screen obnoxiously lengthy.
If firing rockets at big clomping mechs is not your bag, perhaps peppering zombies or plants might be more up your street.
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