Home Reviews Games Review: Max: The Curse of Brotherhood

Armed only with a magic-marker Max must track down and rescue his brother from the rather deranged Mustachio in this delightful platform puzzle game on the Xbox One.


Max comes home to find his younger brother Felix in his room playing with his toys.  His reaction?  In anger, straight onto his laptop to use the Giggle search engine to find an invocation opening a world rift that sees a gigantic monster claw grab Felix and drag him into another realm.  Max reacts quickly grabbing Felix’s dislodged glasses, his backpack and jumps into the closing rift.

And so begins an enchanting trek of brotherly love as Max firstly traverses a desert, chasing after a distant colossus that has captured Felix.  The first few levels are classic platforming, moving left to right in a 2D plane that is presented in a beautifully detailed 3D way, with just the promise of alternate paths.  There aren’t any, but the rendition of the world feels vibrant and deep.
During the course of his adventures Max will find his way through the pantheon of platform-game worlds.  Jungle, river, underground, lava and other settings will keep Max jumping for his life.

But every-game these days needs a hook.  Pure platform jumping and climbing is not enough.  Very early on in his disparate chase Max chances upon a grandmotherly guru, high atop a gigantic tree.  Max is carried aloft through a sequence of magically appearing water spouts, sprouting limbs, and vines.  

His newly found maternal protector possesses the magic-marker (a colour filled felt tipped pen) and imbues it with its first real magic (!) power.  Max is able to, at obviously coloured and animated points on the screen, draw up mini-mesas from the ground, either lifting other objects or himself to higher points on the map.  These pillars of earth can also be destroyed with the stroke of the marker, and rebuilt again at any time within pre-ordained limits.

During the course of the game the marker will have further abilities added to it, swinging vines can be drawn from yellow nodes, tree limbs from green, water spouts from blue and magical missiles from purple coloured nodes.  Limbs and vines can also be cut once created and manipulated by Max along with other on-screen objects.

CONTINUED on PAGE 2

FREE CLOUD BACKUPS MANAGEMENT WEBINAR

Are your technicians spending too much time just managing your clients cloud backups?

Backups are an important part of any IT business but they should not consume more than their fair share of time and money.

Discover how to reduce the amount of time & money spent managing your Cloud Backups during this Free Webinar.

REGISTER FOR FREE WEBINAR!

FREE NETWORKING SERVICES CASE STUDY

As one of the world’s largest social networking services, Facebook handles a lot of user information, and requires input from an astounding range of stakeholders 24 hours a day, 7 days a week — from both inside and outside the business.

Discover how Facebook was helped to connect remote employees, vendors, consultants, and partners to applications and web services quickly and reliably - without risking sensitive data.

GET CASE STUDY!

GET THE IT BUDGET YOU WANT

Explore your Network Treasure Trove to get the IT Budget you want

With Australian businesses projected to spend over $78.7 Billion why does it feel like you can never get the budget you need?.

In most cases your budget will get approved because the proposals are not only technically correct, but also provide good, credible evidence on how the spend aligns with key business objectives.

Did you know that your Network Monitoring tool can help you build a comprehensive business case without an MBA?

HERE ARE 8 TIPS TO GET THE IT BUDGET YOU WANT.

CLICK HERE!

Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

Connect

 

 

 

 

Join the iTWire Community and be part of the latest news, invites to exclusive events, whitepapers and educational materials and oppertunities.
Why do I want to receive this daily update?
  • The latest features from iTWire
  • Free whitepaper downloads
  • Industry opportunities