Zombies, Ninja’s, Space Marines and Pirates, all staples of the Nerd-o-sphere, so when the folks at Ubisoft announced that the Assassin’s Creed franchise was heading to the Caribbean for its next iteration, there was some excitement.
There was also trepidation, Assassin’s Creed III failed to resonate with many, largely due to the rather overwrought and lengthy introduction to the game, and perhaps the setting of the US Revolutionary War also failed to capture the imagination of many.
In Black Flag the Assassin’s Creed credo (!) becomes more accessible. The stereotype of pirates is an easy one to grasp, and the sword and pistol play feels comfortable in this setting.
The DNA memory enhancing device, the Animus, has become commercialised, the Templar backed Abstergo Entertainment organisation is developing the Animus for public fun. As a new employee it is your job to explore the world of fledgling pirate Edward Kenway. Whilst the modern-day story in the game is intriguing – in a tongue in cheek sort of way – it will be your time as Kenway that you’ll yearn to get back to as you stumble around as a noob at the Abstergo studio.
Black Flag has two distinct modes that for the most part are seamlessly entwined. The more traditional land-based missions involving stealth, planning, guile and a bit of luck and button mashing combat are complemented by life at sea.
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