GRID is an interesting franchise, comparison wise it fits between simulation and arcade, but leans heavily towards the realistic fun side of things.  

Unlike a game like Gran Turismo, developer CodeMasters has the talent to add fun into a driving game, primarily through the AI of the CPU controlled competitors.  In my opinion the underrated Race Driver  V8 Supercars (as it was known in this country in 2004) was a fantastic example of making your computer opponents feel real as they diced with each other for space on track.

Fast forward a couple of years, and a couple of other franchises and CodeMasters released Race Driver GRID, an innovative racing game that first introduced the ‘rewind’ feature prevalent in so many other racing games today.

“We’re determined to make GRID 2 the sequel the original game deserves.”  Says Clive Moody, senior executive producer at CodeMasters  “GRID broke ground and we’ve had to wait for technology to mature so we can meet our aspirations to do so again.  This progress combined with our hugely talented and experienced team at CodeMasters Racing means we can once again set new standards for the genre”

Well, I am not sure about setting new standards but GRID 2 is certainly a fun game to play if you’re willing to forgive some of its genre breaking nuances.  

First up you have a decision to make – single player (with some split screen fun if need be) or online multiplayer mayhem   



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Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.