For turn-based strategy fans there can be a dearth of new content around, the genre has somewhat been out of fashion as third and first person shooters, MMORPG’s and racing games fill the revenue side of the publishers ledgers.
The other source of major income is bite-sized chunks of game-play goodness built for hand-held devices or smartphones.
Against both of these trends steps XCOM: Enemy Unknown for IOS, we had a poke on the iPad. The first question we asked was if there were any requirements for iPad generations. We got an indefinite “I don’t think so.”
With that in mind, it is quite extraordinary how developers are cramming ever increasing complexity into our hand-held gaming experiences. We now have a range to enjoy from the five minute words-with-friends whilst waiting in a queue, to the more sophisticated time consuming titles such as the recent Star Command and Warhammer Quest.
And this conversion as well. XCOM: Enemy Unknown seems at home on the Apple tablet. Poke a squad member, poke a command or where you want he/she to move to, and confirm. Apart from somewhat sparser detail of the environment, this is XCOM straight from the console or PC.
We asked what is missing? Apparently the iOS version is lacking a couple of maps only, otherwise all the game-play, cut scenes, equipment levels and action is as it was on the bigger home devices.
Look for XCOM: Enemy Unknown on iOS in August.