Home Reviews Games Two games to avoid: Dead Island: Riptide and Star Trek
Get all your tech news delivered to your mail box five days a week
iTWire UPDATE - it's FREE!


It’s time to drop the praise and ward people off a couple of new releases that don’t come up to the mark.  Dead Island: Riptide is hoping to ride the zombie themes rather tattered coat tails, whilst Star Trek is everything we hate about film tie-in video games.


Let’s not spend too much time on these; I know, I know, but seriously I don’t get paid enough to wallow through bad code for extended periods.  Still, let’s get to the nub.

Dead Island: Riptide sees an all new “adventure” for the survivors of the first game, which amounts to being shipwrecked on a whole new island, but doing the same old thing over again; bashing the heads of zombies in, and collecting things for other survivors.

Initially there is fun to be had here – particularly if you are not completely zombied out by now due to the saturation level prevalence of these shambling undead in popular culture.

Your character can utilise just about all objects in the world as weapons, either throwing, swinging or shooting at the ever-spawning zombies that get between you and the next waypoint.  Items degrade at a rapid rate, but can be repaired and upgraded at work benches and thus begins the digital cold war.

This is the major issue; most games throw up the potential for gaming the game systems at some point in their life.  For Riptide however that is almost immediate.  It is apparent right from the start that as you level up the game will throw harder types of undead into your path, essentially meaning there is no real point (apart from getting to see all the nasties) to stay and fight for XP.  Instead it is better to simply run past.

CONTINUED on PAGE 2

ITWIRE SERIES - REVENUE-CRITICAL APPS UNDERPERFORMING?

Avoid War Room Scenarios and improve handling of critical application problems:

• Track all transactions, end-to-end, all the time and know what your users experience 24/7

• View code level details with context and repair problems quickly

• Fix problems in minutes before they wreak havoc

• Optimize your most important applications, Java, .NET, PHP, C/C++ and many more

Start your free trial today!

CLICK FOR FREE TRIAL!

ITWIRE SERIES - IS YOUR BACKUP STRATEGY COSTING YOU CLIENTS?

Where are your clients backing up to right now?

Is your DR strategy as advanced as the rest of your service portfolio?

What areas of your business could be improved if you outsourced your backups to a trusted source?

Read the industry whitepaper and discover where to turn to for managed backup

FIND OUT MORE!

Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

Connect