I have a bunch of notes in front of me, and many thoughts swimming in my brain having completed the single player campaign in both Call Of Duty: Black Ops II and Medal of Honor: Warfighter. Essentially however the games mirror each other in many aspects, as you would expect, and that manifests itself at the highest level of mission quality – COD: BOII starts woefully but finishes strong, whilst the quality of MOH:W levels drops off as time progresses through the campaign.
Black Ops II continues and fleshes out the tale of back and forth revenge between the US Special Forces and the Nicaraguan narco-terrorist Raul Menendez, who is still pretty pissed off about the fate of his sister in a burning building.
The game missions bounce between past events involving Alex Mason battling Menendez’s global arms shipping and drug running interests and the current setting (in 2025) with Mason’s son David who is trying to tie together the fate of his father, his Black Ops partner Frank Woods and the link with Menendez.
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Furthermore, the pacing feels more balanced, this is not a game turned up to eleven all the time. Whilst there is plenty of urging forward, and ways to ‘game’ the geographic based trigger points of some missions, in general developer Treyarch has made some design decisions that within the bounds of keeping the action hot and throwing an inordinate amount of enemies your way that work to just keep the game from descending into the stupid zone that so many previous COD’s have done.
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