Home Reviews Games Single Player Shootout: Call of Duty: Black Ops II Vs Medal of Honor: Warfighter

It is the battle of the gruff speaking, beard wearing, virtual bros of Activision’s Call of Duty: Black Ops II against, essentially, the same cast from Electronic Arts’ Medal of Honor: Warfighter.  Many sales of both these titles go to folks who immediately load up and exclusively play the multiplayer component.  But what of the effort that the developer puts into the games single player experience, who wins that dual?

I have a bunch of notes in front of me, and many thoughts swimming in my brain having completed the single player campaign in both Call Of Duty: Black Ops II and Medal of Honor: Warfighter.  Essentially however the games mirror each other in many aspects, as you would expect, and that manifests itself at the highest level of mission quality – COD: BOII starts woefully but finishes strong, whilst the quality of MOH:W levels drops off as time progresses through the campaign.

Black Ops II continues and fleshes out the tale of back and forth revenge between the US Special Forces and the Nicaraguan narco-terrorist Raul Menendez, who is still pretty pissed off about the fate of his sister in a burning building.

The game missions bounce between past events involving Alex Mason battling Menendez’s global arms shipping and drug running interests and the current setting (in 2025) with Mason’s son David who is trying to tie together the fate of his father, his Black Ops partner Frank Woods and the link with Menendez.

These near-future missions are the best, with the fun tech of super weaponry, a variety of settings and generally surprising non-standard Call Of Duty levels is, in general, fresh.  This is a key point, BO: II at times does not feel like a Call Of Duty game, in my book this is a good thing.  Rarely do you feel like you are in a shooting gallery full of “monster closet” enemies.  

Furthermore, the pacing feels more balanced, this is not a game turned up to eleven all the time.  Whilst there is plenty of urging forward, and ways to ‘game’ the geographic based trigger points of some missions, in general developer Treyarch has made some design decisions that within the bounds of keeping the action hot and throwing an inordinate amount of enemies your way that work to just keep the game from descending into the stupid zone that so many previous COD’s have done.


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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.






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