Home Reviews Games Quick Hits: Notes from a Dishonored man
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Dishonored is a new IP from the same production stable as Skyrim, but the influences here are Deus Ex, Half Life 2 and Thief.  Big influences indeed, but Dishonored manages to be its own beast, at times disquieting, at others tense or frustrating but overall very satisfying.


Dropping you into a well-constructed universe of oppression in a 19th century style fusion of English and Eastern European cultures Dishonered tells the tale of Corvo, framed for the death of the Empress and the kidnapping of Princess Emily.  

Where Corvo was once the trusted protector of royalty, now he must join the underground movement to clear his name and rescue Emily from the oppressive regime that has emerged in the power vacuum left after the Empress’s untimely demise.

Corvo dons a specially constructed mast, learns the magical assassin abilities of rune based powers and is sent on a number of missions to right the wrongs of the recent past.

Whilst much of the Dishonored tale is delivered through cut-scene interaction, it is fleshed out further by reading books and notes scattered throughout the environment.  Unlike games that do a similar thing, these bits of text are worth reading, clues are given that lead to figuring out puzzles or alternatives paths to accomplish objectives.
Dishonered2
Game-play itself is played out in first person, and depending on how you want to tackle each objective, could take an hour or two each mission (including saving often, and reloading).  In the tradition of games such as Thief, or Deus Ex, you can tackle objectives in a variety of ways; primarily sneaking around, or going in crossbows blazing (that is indeed possible with incendiary bolts).

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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