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Borderlands 2 has been out for a little while now and a new character class, the and DLC has already hit the game.  How is life in the colourful world of Borderlands 2?

The original game was a sleeper hit of 2009/2010, a new IP that made a big splash after going through some art changes (amongst other things) resulting in a unique shooter for its time that provided co-op fun in a stylized absurd world of violence and mayhem.

Well, gearbox have not fiddled that formula too much, the sequel comes after the original received a great deal of DLC love, with the lore of Pandora, the planet that sustains the Borderland inhabitants, is well fleshed out, insomuch as it is a crazy, vibrant mix of chaos, guns and unrelenting violence.

It is obvious that no society could function in a rational way as depicted in Borderlands, so all semblance of seriousness is thrown out the window.  The comic yet beautiful art style and the over-the-top characterisation of players, enemies and monsters is perfect for the cornucopia of pop references that litter a session of Borderlands 2.

The framework is pretty similar to the original game, and the story picks up pretty much where it left off, you are one of four (new) Vault Hunters looking for ancient, powerful and alien technology.
The original characters in the game, The Zer0 (assassin), Commando (as you would expect), Gunzerker (he loves his guns, so Pandora is the place to be) and the Siren (enigmatic sci-fi sorcerous) have been joined recently by the Mechromancer and her floating robotic buddy.

Each unto themselves are formidable to the crazed denizens of Pandora, but to take on Handsome Jack (the charismatic villain), co-op is the way to go.  Getting one, two or three friends together online ramps up the enemies, the fun and importantly the loot.

As a solo adventure the game can feel a slog, there is a lot in the way of backtracking over places already visited, and whilst this does up the content of the game, as your levels progress you will long for a better fast travel service than the one offered.



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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.