Home Reviews Games Review: Spec Ops: The Line
Get all your tech news delivered to your mail box five days a week
iTWire UPDATE - it's FREE!


Can a new intellectual property break into the Brotastic world of third person modern warfare shooters dominated by Gears Of War amongst others?  Spec Ops: The Line sets a premise that storyline in a shooter can make the difference, sorry guys, it doesn’t.


The inspirations are obvious, and that is ok, the team from German developer Yager are not attempting to hide the influence of Conrad’s Heart Of Darkness, nor the film it in turn inspired, Apocolypse Now.  The question is, is setting and storyline enough to get past the obvious bugs and flaws of this third person action game?

SpecOps1

So, let’s talk setting.  Sometime in the near future disaster hits the opulence of Dubai, burying the inhabitants deep under the desert, the result of a gigantic an unstoppable sand-storm.  Despite the help of a US military lead evacuation, no word has been heard from thousands of occupants, let alone the 33rd battalion that were sent to help.

That’s where you come in Captain Walker of Delta Squad, apparently it was appropriate to send in a total of three soldiers to sort out what may have happened following months of silence from thousands of people possibly trapped in a disaster ridden modern city.

Modern day, yet ravaged, Dubai does indeed provide an interesting way to play through a shooter campaign.  Amongst the destruction and desolation of built up sand dunes is the remnants of a decedent lifestyle.  Beautiful stain glassed domes hold back tonnes of sand from dry-drowning swimming pools, hotel lobbies, gyms, giant televisions and other opulence.

As the squad explores, and battles what seem to be bands of looting insurgents, it becomes clear there has been more happen to Dubai than disasters of natural origin. Unravelling exactly what is happening, whilst staying alive becomes the focus of the Delta squad trio.

CONTINUED on PAGE 2

RECRUITMENT & RETENTION REPORT 2013

HIRE OR FIRE? BUY OR BUILD

2013 is well underway and Australian companies need to know whether they should invest in IT skills training or pay a premium for the people they need.

If you want to know which choices are being made in your sector, what skills are hard to find, which sectors intend to hire or fire and where the IT spend is going, this free report is must have.

GET YOUR REPORT NOW

Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

Connect

http://bs.serving-sys.com/BurstingPipe/adServer.bs?cn=tf&c=19&mc=imp&pli=5460041&PluID=0&ord=[2000]&rtu=-1