|PC, Xbox 360, Reviewed on PS3|
Badass has become a genre. I, like many never played the original game in this series, swamped as we were at the time with titles such as Crackdown, infamous (on the PS3) and Batman: Arkham Asylum to name a few.
And even this time, Prototype 2 has some similarly veined and high-quality competition to go up against. Having played through infamous 2 and Batman: Arkham City in [relatively] recent times, I am hard pressed to understand exactly why, given a binary choice, you would choose the adventures of Sergeant James Heller over the excellent tale covered in the latest Caped Crusader outing.
I guess you just can't get your fill of feeling badass, right? Well you have come to the right place. James Heller is pissed off, his job is a lie and his family has succumbed to the Mercer Virus "one of those atypical zombie outbreak things that we have come to love in popular fiction today" and suddenly, whilst out on patrol, there is the man/thing that is the focus of his bad mood: Alex Mercer, the hero/villain mutant guy from the original game.
One thing leads to another and suddenly you are infected, in a nice way however, with lots of super powers instead of a craven lust for brains, and a limp. So begins your hunt for vengeance.
The game is promoted as an open world mission based game, but it takes some time to open up the mission choices through a couple of main story threads and a smattering of side missions. It is easy to forget that the setting is a post-viral outbreak New York, the city loses its character, becoming instead simply a blocked environment populated with mutants, soldiers and really stupid civilians that should have evacuated long ago.
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