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binarydomainlogoHere is a title from Sega that may get lost in the crowd.  One that starts shakily when viewed through Western eyes, but ultimately redeems itself as a competent, fun-loving yet challenging shooter with a lot to offer.  Welcome hollow child to the Binary Domain.

Binary Domain is an interesting title to review; it is an obvious play for western hearts within a framework of traditional Japanese design. It's a third person shooter with Gears of War elements and is a lot of fun, and it is a shame it could well get lost amongst a crowded market of higher profile shooters.

Binary Domain

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Developer  SEGA
Publisher SEGA
Rating MA 15+
 PC, Xbox 360, Reviewed on PS3

In 2040 robotic AI was banned under a [new] Geneva convention centred on automatons now prevalent in society and forty years later a terrorist attack by a Hollow Child prompts action.  By Hollow Child we mean a cyborg, a robot within the organic skin of a human.  Think Arnie in the Terminator, or the high level Cylons in the recently remade Battlestar Galactica television series.

The horrific thing about the Hollow Children of Binary Domain however, is that they don't know they are robots, not until the secret command is triggered and what was once friend becomes foe.

You are ex Special Forces Dan Marshall with the nickname 'The Survivor', part of a multinational Rust Crew (think of a highly militarized Blade Runner squad) sent in to destroy the threat posed by rogue Hollow Children.  It seems is that the main culprit is the aging Dr Yoji Amada of the robotic mega corporation Amada.

Dan and his crew must battle guard robots of various kinds as well as try to shake off the local police detective as thy move their way through the flooded Tokyo under city (that whole global warming thing did not work out so well in our near future) to the new city built above and ultimately to Amada corporation headquarters.

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The battles are generally fun and tactical, grunt robots can be slowed by shooting at the legs, disarmed by taking out upper limbs and even turned against their buddies by shooting off robotic heads.  

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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