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Mobile operators get fixed price spectrum renewal in $3b Government windfall

The Government has offered Australia's three mobile operators, and vividwireless, renewal of their existing spectrum allocated on 15 year licences in the late 90s and early 2000s at set prices, while the Government expects to rake in $3 billion.

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Review: Crackdown 2 – A big run-around

Entertainment

altBeing a super hero should be fun, cleaning up a town over-run with criminal gangs and mutated horrors should be empowering, but somehow Crackdown 2 makes it feel mundane.


The Xbox 360 exclusive Crackdown was a sleeper hit that captured the magic addictiveness of levelling-up game design with strategic platform game-play.  Whilst Crackdown 2 follows this formula, the execution results in a lack-lustre experience.

Crackdown 2
alt Developer
Ruffian Games
Publisher
Microsoft
Rating
M


Xbox 360




The cell-shaded backdrop of Pacific City is still under the on-paper law enforcement of the Agency.  The reality however is that the city has been taken over by the lawless terrorist group, The Cell, during day and by the hoards of mindless mutants known as the Freaks during night.  

The city infrastructure has broken down, debris litters the streets, blocking freeways and providing plenty of lurking spots for enemies of the state.

As an Agency member, it is your job to collect orbs.  Oh! and of course, rid the streets of wrong-doers.  I’m not exactly sure what wrong the folks from The Cell do, apart from attacking law-enforcement agents, but once the Freaks hit the streets, the few innocents of Pacific City are not safe.

It is fun watching The Cell agents pull up in Mad Max post-apocalyptic vehicles; jump out for some Heat style street shoot outs.  Cell will battle The Agency, The Agency will battle Freaks and Freaks will take on anybody, but as the sun goes down, the terrorists will return to their strong holds, and when dawn breaks, the marauding Freak hoard retreats to underground spawning holes.

As an Agent, you are always on duty, with a number of missions available to help clean up the city.  Activating absorption units, usually defended by Cell terrorists, triangulates the position of a Freak hole, for some reason.  Infiltrating the hole and calling down an experimental beacon for deployment will really stir the inhabitants up.  Defending the beacon as it charges and attracts the attention of Freaks from afar shows how this game does contain elements of co-op design; unfortunately joining in a co-op game only furthers the host of the game as far as the RPG elements, so most of us will go it alone, which is a shame, as the simplicity of the games objectives  are easily enjoyed with a buddy.

 

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