Mike Bantick
Wednesday, 11 February 2009 16:02
Entertainment
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It is largely quite generic in nature, turn off the gas valve, find the ammo, health and armour packs and continue on.
Despite Matthews assurances that the endless offices environments of the original would be expanded upon in Project Origin, you do spend a long time inside similar buildings or in limited outdoor environments. About half way through the single player campaign, your adventure variety takes a turn for the better, were the devastation of Freeport becomes your play-ground.
Graphically, F.E.A.R 2:Project Origin is a bit of a mixed bag, playing a game like Killzone 2 in parallel to this really shows that the majority of F.E.A.R 2 features some dated looking texturing. But then there is the odd peppering of nice (if not horrific) visuals.
A good arsenal of weapons will enable Becket to take care of the supernatural like beasties, medical experiments, Replica soldiers, Assassins and so on. The Energy Gun in particular is especially fun, but nowhere near the joy of jumping into some Mech-style action in the form of Elite Powered Amour.
Sure to be a multiplayer favourite, EPA gives you a chance to stomp around with thermal imaging on, blasting foes to pieces with rockets and dual chainguns. Great fun.
The much touted opponent AI gets a chance to work its magic during the game. Though, as mentioned, many of the environments are set inside, there are usually plenty of alternate routes, dead ends and so on. This allows enemies to flank, and be flanked, cover to be kicked over resulting in generally satisfactory and bloody encounters.
But of course what would F.E.A.R 2 be without the frights? You cannot just call your game ‘2’ after all.
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