Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.
Bill Gardner is a lucky man, as the Irrational Games’ user experience specialist, he gets to help steer the direction of one of video games’ beloved franchises. BioShock Infinite is layered with concepts and intricate background that more than ever threatens to implode under its own weight. It is after all a first person shooter, Gardner sat down with us to discuss the balance of story and setting with the simple game-play objective of blowing off virtual heads.
Sporting more action than perhaps the average Trekker could normally stand, the new Star Trek video game is beginning to take shape. The team say there was no alternative other than co-op for this new game.
“It’s a bughunt”, if only that was a more specific definition of Aliens: Colonial Marines, and not a broader description describing the games coding as well. Playing through Gearbox and TimeGate’s game over the weekend is not time that I will get back in my life.