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Previously I’ve mooted an obstacle preventing Linux adoption is the need for more big game titles, rather than productivity apps. This week, in the wake of its Humble Indie Bundle debut, Tim Schafer explains what porting Psychonauts to Linux was like.

What is the big problem with Linux? That’s a question I put forth several years ago to a range of Windows users. Why don’t they use Linux? What’s wrong with it? What does Linux need to do differently to entice them?

For some, the answer was “nothing” – they’d never consider Linux ever because Windows suited them perfectly. Ironically, this was in the pre-Windows 7 days and these same people were pining for its advent to free them from Windows Vista.

Nevertheless, some very interesting results came out and it was abundantly clear “gaming” was a major roadblock.

Linux has justly received a solid reputation as a serious server operating system platform but has never made the same inroads into the desktop market. The oft-prophesied “year of the Linux desktop” has not materialised. I could tell you “next year will be the year of the Linux desktop” and you could return and read this article any day of any year and it would still make sense.

It’s not for the lack of a PhotoShop or a Microsoft Word, but instead, I proposed, the lack of big gaming titles.

What I would like to see, I said, is a greater push for Linux ports of modern, desirable games.

In the years since I made this almost-paradoxical request for Linux retail software – a platform best known for being free open source – a wonderful development has occurred.

The Humble Indie Bundle project began, bringing a collection of DRM-free computer games all available equally on Windows, MacOS and Linux. The Humble Bundle stands out for several important reasons.

As stated, each game is available for Linux just as it is available for Windows and MacOS. This is vitally important. Other game bundles have emerged but without this same core tenet.

Secondly, each game is from an independent publisher. The likes of Electronic Arts or Blizzard are not included, but iconic independent titles like World of Goo and Osmos and Machinarium have found their way to the Humble Bundles.

Thirdly, and remarkably, the price of the collection is set by the buyer. The Humble Bundle invites its purchasers to name their own price. While people can legitimately and legally purchase each collection for a single cent it is also possible to pay a higher amount, maybe $15, maybe $50, maybe $100 or more.

The Humble Bundle teaches many very interesting lessons.

 

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David M Williams

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David has been computing since 1984 where he instantly gravitated to the family Commodore 64. He completed a Bachelor of Computer Science degree from 1990 to 1992, commencing full-time employment as a systems analyst at the end of that year. Within two years, he returned to his alma mater, the University of Newcastle, as a UNIX systems manager. This was a crucial time for UNIX at the University with the advent of the World-Wide-Web and the decline of VMS. David moved on to a brief stint in consulting, before returning to the University as IT Manager in 1998. In 2001, he joined an international software company as Asia-Pacific troubleshooter, specialising in AIX, HP/UX, Solaris and database systems. Settling down in Newcastle, David then found niche roles delivering hard-core tech to the recruitment industry and presently is the Chief Information Officer for a national resources company where he particularly specialises in mergers and acquisitions and enterprise applications.

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