Mike Bantick
Thursday, 15 February 2007 08:17
Opinion and Analysis
Page 2 of 2
Visually the game is a treat, with the more than 60 ships, along with space stations, and typical Trekky space effects (Phasers, Photon torpedoes, Nebulaes et al) being presented with a crisp clean look - like a nicely pressed Star Fleet uniform.
Some of the other effects are a little disappointing, bumping into planets and other obstacles could have been handled in a more pleasing fashion.
Controls wise, things can get hectic, which belie the overarching simple game play of, phaser blast - tack - phaser blast - tack - torpedo. Essentially the player can manage the internal controls of the ship with a simple interface for shifting power emphasis to shields, engines or weapons and looking after the repair of on board components.
Selecting a ship to control is a bit hit and miss using the Xbox 360's D pad, and the lack of a Z axis (the real crucial element that separates a space combat from, say a Pirate sail combat game) will mean you spend a lot of time directing ships on the 'Map Screen'
The biggest problem is the length of missions/no save combination, which can leave you restarting a half hour mission from the beginning, because of a small slip up near the end.
Multiplayer offers a number of modes during online match up as well as a skirmish option that opens up control of the other Star Trek races' ships. Romulan, Borg and Klingon all represented.
ST: L will please devotees - but for the rest of us, we are still searching the final frontier for a definitive Star Trek experience