Warning this article may contain opinions of the author that you and iTWire don't necessarily agree with. Don't let them get away with it - have your say with a comment!

No. 1 Story

Construction needs cloud flexibility

Australia’s embattled construction sector could benefit from cloud based information systems that can be switched on and off in lockstep with individual projects – with the exception of those organisations based in remote areas like the Kimberleys.

read more

More From

Review: Star Trek:Legacy - I'm giving her all she can take cap'n!

Opinion and Analysis

Ahhh! Star Trek, many have tried to capture the pinnacle of geekdom in video game form. Many have failed.

Star Trek:Legacy (ST:L) sees you fill the boots of every known (TV) captain of the ubiquitous star ship Enterprise through a rather nicely written time-spanning story line.  Voice acting is right on par with the subject matter.

Taking charge of up to four Federation ships you will manage repairs, power distribution, target selection and navigation (on essentially a 2D plane) of each or every ship. 

Problems arise immediately; firstly the difficulty level for this game is not granular enough.  The extra long missions are difficult on the normal (Captain) setting and too easy on the level below that (Ensign).   Missions do improve as the game progresses with more interesting objectives being thrown into the mix.

Star Trek:Legacy
startrek_legacy_pc-coverboxart_160w Developer: Mad Doc
Publisher: Bethesda
Distributor Ubisoft
 Rating:  12+
PC, Xbox 360  Reviewed on Xbox
Not being aware of mission objectives, that - too their credit - dynamically change as each mission progresses, is a pain during selection of ship types at the beginning.  Selecting all scout type ships for a blast-a-thon mission is doomed from the start.  I am sure it would not have been too hard to tweek the mission briefing to appear prior to the ship selection stage.