Home opinion-and-analysis Radioactive-IT Hands on first impressions: inFamous: Second Son

The PlayStation exclusive franchise infamous is making the next generation leap to the PS4.  iTWire’s Radioactive IT had a chance this week to get an insight in how inFamous: Second Son is shaping up on the new platform.  For fans of the series, note this inFamous contains no Cole, nor electricity based super powers, but it makes up for that in other ways.

Still with developer Sucker Punch, inFamous: Second Son will be welcomed – when released on March 21st - by PlayStation 4 owners who may perhaps be feeling somewhat starved of content at the moment.

For those not up to speed – this will be the third main inFamous title and continues the tale of a North America that lives with a somewhat Totalitarian society that happens to also be populated by folks known as Conduits.  Conduits can harness the elementary-type powers of such things as electricity sources.  Cole McGrath – the central character of the first two releases – certainly relied on electricity to fuel both offensive, defensive and movement skills.

The result was gameplay that feels liberating.  inFamous provided an open world of liberating possibilities opened by these Conduit powers.  It is game-play that gives a nod to games such as Crackdown and Assassin’s Creed, and is certainly a great deal of fun.

Second Son picks up seven years after Cole McGrath’s climactic and explosive ending to inFamous 2.  Our protagonist this time is a young man in the form of beanie loving Delsin Rowe; actually I am not so sure about the beanie upon his head, the cover art for this title does give Delsin a crazed-surf-lifesaver or speed-skater look.

Anyway, Delsin is in the vicinity of a bus crash that upon rushing to help the occupants he comes in contact with a Conduit that survived Cole’s last violent act.  This Conduit imparts his gift/affliction to Delsin.  Unlike Cole and his ability to absorb electricity to turn into superhero-like abilities, Delsin will be able to utilise the more mundane sounding features of smoke and neon.



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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.






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