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Alan Jones drives F1 2013 Featured

Codemasters will release the next generation of its popular F1 video game franchise for Australian PS3, Xbox 360 and PC users on 3 October  and we sat down with our own legend of the sport, 1980 world champion Alan Jones MBE, to sample a pre-review version of the game.


F1 2013 features not only all the new cars, circuits and drivers but also classic content from past decades of F1 history. The game looks a treat, even on the Xbox 360 versions we played through.

We spent the majority of our time racing around Brands Hatch in Jones’ 1980 Williams. Having the Aussie F1 legend describe the intricacies of gearing for Dingle Dell and how to approach Clark Curve actually helped a great deal.

According to the aficionados on hand at the pre-release event, F1 2013 features comprehensive changes to the handling of the latest F1 cars to make them feel far more surefooted at the front. Players can be more aggressive into corners, but still have to be mindful of applying the right amount of power on the way out.

Turning on the rain effects completely changes the game-play, and the bad weather option gives the game a wonderfully realistic sheen of water. But although it looks a treat in cockpit view, the water droplets obscuring your visor also highlight the unnatural rigidity of head movement in the game.

Driving the classic race cars alongside the likes of Alain Prost, Nelson Piquet, Nigel Mansell and many other F1 giants of the early 1980s is another highlight, and becomes an intensely nerve-wracking affair as you guide your F1 car through traffic.

So what impression does the game make on Alan Jones?

“It’s fabulous,” he said. “You can change and alter things and it’s really good to drive back on the circuits that I know ... but difficult.”

Asked if it was the lack of inertia as you hurtle around the circuit’s bends that makes the game difficult, Jones said: “Oh no, when you go over the curbs and so forth it has the feedback.

“I just found the steering very sensitive, which most of them are. It’s just a matter of getting used to it, but I think the concept is fantastic.”

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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