F1 2013 features not only all the new cars, circuits and drivers but also classic content from past decades of F1 history. The game looks a treat, even on the Xbox 360 versions we played through.
We spent the majority of our time racing around Brands Hatch in Jones’ 1980 Williams. Having the Aussie F1 legend describe the intricacies of gearing for Dingle Dell and how to approach Clark Curve actually helped a great deal.
According to the aficionados on hand at the pre-release event, F1 2013 features comprehensive changes to the handling of the latest F1 cars to make them feel far more surefooted at the front. Players can be more aggressive into corners, but still have to be mindful of applying the right amount of power on the way out.
Turning on the rain effects completely changes the game-play, and the bad weather option gives the game a wonderfully realistic sheen of water. But although it looks a treat in cockpit view, the water droplets obscuring your visor also highlight the unnatural rigidity of head movement in the game.
Driving the classic race cars alongside the likes of Alain Prost, Nelson Piquet, Nigel Mansell and many other F1 giants of the early 1980s is another highlight, and becomes an intensely nerve-wracking affair as you guide your F1 car through traffic.
So what impression does the game make on Alan Jones?
Asked if it was the lack of inertia as you hurtle around the circuit’s bends that makes the game difficult, Jones said: “Oh no, when you go over the curbs and so forth it has the feedback.
“I just found the steering very sensitive, which most of them are. It’s just a matter of getting used to it, but I think the concept is fantastic.”
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