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Hands On Preview: The Last Of Us – Modern survival horror Featured

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The three grubby people crouch behind a desk, outside the rain patters against what is left of the glass, but it is not enough noise to drown the movement of the people.  The attention of a Clicker is aroused, and it will take more than the two bullets left in their revolver to stop this infected horror from trying to chew their necks.


The Last Of Us is a new IP from the developers of the Uncharted games, Naughty Dog that whilst somewhat familiar at first glance to the adventures Nathan Drake takes part in, ultimately is a different beast to Uncharted entirely.

Uncharted takes the Indiana Jones approach to swashbuckling adventure gaming, here however; in The Last Of Us things are somewhat more grim.  A human version of the extremely nasty (to insects) Cordyceps fungus has made a mess of many folks and their complexion.

Essentially a significant portion of the US population has either been killed or turned into the ‘infected’.  The military has taken matters into hand, bombarding some major cities, and setting up quarantine zone no-man lands.
TheLastOfUs
We sat down with the game for what was supposed to be twenty minutes to half hour of the game.  Instead, the forty five minutes or so that it took me to complete the play through reinforced the view that I would be a hopeless member of any Walking Dead group, nor last long in a real Day Z or 28 Days Later style zombie apocalypse.

Dropped into a stormy Boston we take the role of Joel, a bearded typical video-game gruff hero-type.  One thing is clear however from the start, it is not Joel leading the trio that make up the focus of this portion of the game.

Whilst getting young Ellie to safety is the Joel’s ultimate quest, it is the accompanying Jess that is doing the leading through this part of town.  Our goal is the capital building downtown, and through the rain clouds and collapsing skyscrapers we occasionally glimpse the target building like a golden beacon of hope.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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