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Virtual speed kings Criterion have again been unleashed on a Need For Speed title for Electronic Arts (EA).  We got some racing time, briefly with single player and expansively on the multiplayer, with the new Need For Speed: Most Wanted.


Title: Need For Speed: Most Wanted
Developer: Criterion Games
Publisher: Electronic Arts
Platforms: Xbox 360, PS3, PC, PSVita, iPAD
Release: 01/11/2012


If you can find it you can drive it in the new Need For Speed: Most Wanted game, NFS has gone open-world and done away with the usual racing-game trope of requiring cars to be “unlocked” through game-play.  Instead you can find the car that suits the situation and your driving style the best, jump in and put the right foot to the floor.

According to Leanne Loombe, Criterion’s game producer, this approach was a conscious decision to shake up the driving game market:  "We can basically do what we want to do, we have free reign which is why we chose ' Most Wanted' because we really like the premise behind that.” Says Loombe “We kind of knew that we wanted it to be about friends, that was most important to us, so when we started Most Wanted it had to be 'become the Most Wanted amongst your friends', that is what the whole game is about."

Starting a multiplayer game we were dropped into a beautifully rendered dockland cityscape, yet again I am racing a Porsche 911 Carrera, but I’m not complaining.  First task is to race to the rendezvous point to begin an event.   

With eight bumbling journalists all heading to the gritty culvert that is the first rendezvous point, chaos ensues.  ‘Taking out’ an opponent with a well-timed t-bone ram pushes me up the leader board before the first challenge is underway.  
NFSMW1
This is early code some months from release, and it is evident that some further tweaking of the multiplayer code is needed.  Even with 8 locally connected PS3’s there was some minor warp jumping of cars, disconcerting when you are trying to line up the perfect ramming run.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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