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Talking with Roamz CEO Jonathan Barouch on the eve of a refresh of the socially roaming app we still have a long way to go to exploit the power of today’s smartphones


In a space seemingly occupied and covered by the big social app players such as Facebook and Twitter, the Roamz app is finding a niche.  With 140,000 downloads it is certainly a significant player in the field.  

The CEO of Roamz, Jonathan Barouch seems to fit the profile for the demographic target, a constant traveller or urbanite looking for new experiences.  The advertising for Roamz reinforces the stereotypical user looking to use his or her smartphone to direct them to what is happin’ nearby.

“I think we are really at the tip of the ice berg,” says Barouch “I don’t think you have seen anything yet.  I think, when you are talking sensors, location awareness, connecting to friends and family and some of the augmented reality applications, we have seen nothing.  The technology that people are playing with and think is really cool, is pretty rudimentary, I mean it’s stuff you could have achieved with a computer often, I think where it gets really exciting is that you have got, particularly with the iPhone,  processing power, background location, you’re going to have social baked in with Twitter and Facebook, light sensors, noise sensors, camera, you can connect through the internet to potentially monitoring devices on clothes or shoes, there is so much still to do”


Right now Roamz seems to be playing in a field crowded by apps vying for our attention, attempting to mesh the experience conversational worlds of friends (Facebook) and followers (Twitter). “Yeah I think it is crowded, but for good reason,” says Barouch “I think it is disrupting the internet”

“there is a lot of collective experiences in the local area, people are tweeting, taking Instagram photos, adding to Google Plus, maybe in Bourke street there is a band playing, and the typical person won’t find out about that, That data exists, but the more and more social networks there are, the more difficult it becomes to find that data, and we are trying to solve that problem.”

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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