Home opinion-and-analysis Radioactive-IT Preview: Stunt Star: The Hollywood Years for iOS

Author's Opinion

The views in this column are those of the author and do not necessarily reflect the views of iTWire.

Have your say and comment below.

Get all your tech news delivered to your mail box five days a week
iTWire UPDATE - it's FREE!


Trying to harness that magic formula of simple easy to learn mechanics, attractive theme and addictive gameplay is the secret to success on the iOS, or, for that matter any mobile platform.  Latest folks attempting to nail that brew is the local team from Three-Phase Interactive with the physics based Stunt Star.


Born from the ashes of Blue Tongue Entertainment, Three Phase Interactive is turning its attention to mobile development

“Development costs of console games have increased in order to achieve the quality players demand.” Says Paul Baker, one of the studio founders “This is part of the usual console generation cycle, but amplified by the huge amount of content and technology required these days. This combined with the economic downturn has affected developers globally, but the strong Australian dollar has made this situation worse locally.”

“The good news is,” continues Baker “while that has been going on, the mobile and social game industry has been expanding. Local development studios like Firemint, Iron Monkey [Now combined into FireMonkeys] and Halfbrick have shown newly unemployed devs that developing smaller scope games for mobile and social platforms can be fun and profitable. These sort of games are attractive to work on due to their broad potential audience, their shorter development times and the variety of tasks individual developers work on. A big console game will take hundreds of developers three or more years to make. A mobile game might take three developers a year or less.”
StuntStar1

With Stunt Star: the Hollywood Years the team shared a mutual love of cars and motorcycles and wanted players to relive the life of a Hollywood stuntman as it flashes before his eyes. Crash, explode, catch on fire, crash and crash again before finally you succeed... then it’s on to the next stunt until at last you come to his final leap. Failure is just as glorious as success as you flip, fly, crash and succeed.

“When developing the idea for our debut game, we decided to start thinking about games that can make use of smart phone unique features and how users play mobile games. Stunt Star makes use of the touch interface to draw the jump ramp and bite-sized gameplay that can be enjoyed on the go or on the couch. It’s fast, fun and addictive!” says Baker.

StuntStar2
CONTINUED on PAGE 2

RECRUITMENT & RETENTION REPORT 2013

HIRE OR FIRE? BUY OR BUILD

2013 is well underway and Australian companies need to know whether they should invest in IT skills training or pay a premium for the people they need.

If you want to know which choices are being made in your sector, what skills are hard to find, which sectors intend to hire or fire and where the IT spend is going, this free report is must have.

GET YOUR REPORT NOW

Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

Connect

http://bs.serving-sys.com/BurstingPipe/adServer.bs?cn=tf&c=19&mc=imp&pli=5460041&PluID=0&ord=[2000]&rtu=-1