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In particular Théberge went over the iOS accompanying games (Data Pad, and Iron Monkey's Mass Effect 3: Infiltrator) as well as the four player co-op mode and how they feed into the all-out galaxy-at-war system triggered by the Reaper's invasion of Earth. Only Commander Shepard is equipped to save us.
We have deepened RPG systems with even more customisation options for things such as weapons, power and armour, but the key is still the story, in Mass Effect you are experiencing the beginning, middle and end of all out galactic war
Having spent some time playing through the opening Earth and Mars levels of Mass Effect 3 we were keen to see just how indicative of the entire game that would be. For us it felt like we never really got out of the tutorial stage, and perhaps this was due to BioWare's intended aim of reaching out for new players with ME 3
'Always at the beginning of a game you need to set the premise of the story,' explains Théberge 'so especially in the first hour you need to set the storyline in motion, so of course it is a little cinematic off the top. There is always cinematics in BioWare games, we have a really talented cinematic team. There is some throughout [the game] but comparatively not as many as what you would have seen during that prologue'
And these cinematics really tug at the heat-strings, showing children in peril and other innocent and defenceless humans on a desperate run from the rampaging Reaper invasion. The Council can do nothing, Earth's forces wiped out systematically by the all-powerful alien force as it descends upon the familiar geography of our planet.
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